So the idea of this deck is get to Elixir collecter ASAP and start setting up, only worry about big pushes and play defensively, wait for your opponent to move first, act accordingly and then counter with a golem out of nowhere. Goblin-Recycle Card, maybe helps do small damage but mostly just to get to elixir collecter ASAP. Put it near the king tower so they cant safely fireball it. It helps you keep elixir to react with while setting up expensive pushes. Zap-Helps destroy swarm troops that will ruin your golem.Įlixir Collecter-The Reason this deck is consistet is because of this card.
![clash royale arena 6 golem deck clash royale arena 6 golem deck](https://clash.world/wp-content/uploads/2020/06/clash-royale-arena-6-decks.jpg)
Mini Pekka-Put behind Golem at the bridge so it can deal heavy damage and take nothing in return.įire Spirits-does the same thing as Wizard but costs less and disappears when it damages. Inferno Tower-You wanna put this down probably before you start putting down golem push so you can defend to a decent standard while setting up for a push. Wizard-You put this behind the Golem as it reaches the bridge to stop it getting walled by minion(hordes) and once thats done it can attack the tower while the golem soaks up all the hits. Wait until you have some spare elixir before you place it down to either follow up with a wizard/firespirit or to be able to react against a push. I always place it behind the king tower, behind one of the arena towers or in the corner. It can soak up many hits to allow other troops like mini pekka to go behind it and beat down a tower, or it can cause the opponent to panic and put all of their elixir down to stop it, leaving you with an advantage in elixir provided you have elixir pump. Golem-This is the card that you want to lead your pushes. The Elixir count may look a bit high, but I'll get into that in a minute.